EduservCETIS 20Sep2007

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Joint Eduserv/JISC CETIS Second Life in Education Meeting

IMPORTANT: the tag for this event is ecsl07. If you write any blog entires or upload any images or videos of the event, please use this tag. Thanks.


In 2007 as part of daniel del piano their annual research restaurant supplies grant, the Eduserv Foundation Fredericksburg DUI lawyer funded four projects to specifically explore the use of Second Life in education. This joint meeting featured presentations from each of the Phuket property projects, as well as presentations Picnic Basketsforex broker5 star hotel promotions5 star b&b hotels.ie from Andy Powell (Eduserv) and Lawrie Phipps (JISC). logo design Dissertation Help masters dissertation Exploratory Essay Expository Essay Cause & Effect Essay Compare & Contrast Essay cheap logo design Help With Essay great Love Quotes dissertation help UK dissertation topics UK forex dich vu seo gia re

The aims of the day were to:

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Presentations

Slide presentations from the day are listed below and are available to download from slideshare

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MP3/Podcasts

Andy Powell (5.9mbs) | Lawrie Phipps (1.7mbs) | Hugh Denard (4.4mbs) | Ken Kahn (3mbs) | Diane Carr & Martin Oliver (4.1mbs) | Daniel Livingstone (5.4 mbs) no deposit casinos dissertation proposal UK

Accompanying zip files for download


Accounts of the day/related links

About the Projects

(A poster presentation about the projects is available from Slideshare and in Second Life @ http://slurl.com/secondlife/Eduserv%20Island/97/41/30

Theatre, Performance, History and Creative Pedagogy: Theatron's Second Life: In 2002 an international consortium launched the EU-funded Theatron project: an online interactive educational module comprising digital 3D models of 19 milestones in European theatre design, from the Theatre of Dionysus at Athens to the Schaubühne am Lehniner Platz in Berlin, each contextualised with extensive graphic and textual materials. Theatron 1 was widely acclaimed, being Laureate in the Computerworld Honors Program and forming the subject of several case studies. This presentation will describe how the King's Visualisation Lab at King's College London, supported by Eduserv, is now transforming this content into an extensive, content-rich range of research-based virtual environments in Second Life, generating innovative, interactive teaching and learning resources designed to take full advantage of the pedagogical potential of the environment.cis degree It will also outline how, in collaboration with The Higher Education Academy Subject Centres for English and for Dance, Drama and Music (PALATINE), Theatron 3 funds and, by developing in-world resources and tools, provides a virtual infrastructure for five pilot projects by UK academics focusing on aspects of scenography, stage machinery, mixed reality performance, "virtual poiesis", Commedia dell'Arte and Renaissance Drama.

Learning in Second Life: convention, contexts and methods: In this presentation, the project team will adopt a work-in-progress stance, to report on our research into learning in Second Life and World of Warcraft. We will describe our experiences in each of these social, virtual worlds, and discuss how these experiences are shaping our research. We will indicate particular methodological issues arising from our work within social worlds. We will report on a number of specific themes that are emerging, including issues pertaining to drama and self-representation, the notion of implicit and explicit contextual constructions of expertise, and questions of user motivation, pleasure and the Second Life ‘learning curve’.associates degree information systems

Modelling4All: Intersecting computer modelling, Web 2.0, and Second Life: As part of the JISC-funded Constructing2Learn Project we have built a desktop application that enables students without programming skills to build serious models in their field of study (e.g. zoology, business, or sociology, Custom Logo Design, Custom Web Design and Custom Stationery Design).

We believe that the success of this project can be greatly amplified and sustained if our application was rebuilt as a web application and tightly integrated with Web 2.0 community services. We hope to nurture a broad community of students and researchers in building, sharing, analysing, critiquing, rating, tagging, and blogging computer models, components, and composable behaviours. In addition to providing the ability to run user-created simulations in a web browser, we will attempt to provide the ability to socially and immersively experience the execution of models within Second Life.master science information technology management

Learning Support in Second Life with Sloodle: Virtual worlds such as Second Life present significant opportunities for exploring new approaches to learning, teaching and helping students engage with their subjects.research writing However, these complex environments can also be distracting, confusing and supporting users in such environments presents a number of new challenges. This presentation outlines some of the challenges which exist in Second Life and how tools such as Sloodle might be able to support teachers and learners by bridging the gap between current web-based virtual learning environments and this new generation of 3D virtual learning environment.requirements definition, Bandagessamsung 3d led tivi sony lcd tivi samsung plasma tivi tivi tivi 3d plasma macbook apple macbook imac mac mini thiet bi van phong dau dia tien dat dau dia dau dvd sony dau dia dvd loa loa ampli loa vi tinh amply sony son nuoc tranh thu phap cha me tranh son dau gom su tu bep noi that phan bon trien lãm hoi cho san pham 3d gian hang 3d gian hang 3d van phong 3d 3d offices web 3d hoi cho trien lam cong nghe 3d hoi cho b2c 3d products 3d products 3d showroom 3d fair exhibition trien lam 3d business exhibitions business fairseo companythuc tap may quay sony may quay phim sony dien thoai nokia mac pro tu bep

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