Educational Content/polls

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About
To help gauge community opinion of issues of interest, the SIG has compiled a number of informal user polls and will continue to do these on an ad hoc basis. You can view the results of these polls on this page.

Poll 3: How do you think the opening up of the Jorum service will affect you?
With the announcement that the Jorum is to move to a more open service, what will that mean to you? Will it make you more likely to use/contribute to the national repository or not? This poll ran from 22 April until Friday 2 May 2008.

Results

 * I will be more likely to use it as a source of materials now 37% (11 votes)
 * I will be more likely to contribute materials to an open service than before 33% (10 votes)
 * I don't use it and don't think this will change 13% (4 votes)
 * I already use it so don't think there will be much of a change 10% (3 votes)
 * I'm still unsure about the copyright of my learning materials so I probably won't contribute 7% ( 2 votes)

Poll 2:In the next year, where should JISC concentrate funding for learning, activities and resources?
This poll was in response to the feedback from the JISC event around this area on 22 January (more information on email to the list). This poll ran from 24 January - 1 February 2008.

Results

 * developing more user friendly tools for creating and sharing learning designs 63%(27 votes)
 * developing more 'open' approaches eg a JISC equivalent of OpenLearn 19%(8 votes)
 * developing use cases for middle management 5% (2 votes)
 * developing clear IPR and copyright guidance 5% (2 votes)
 * Other: open call for evaluation and research projects; Re-using and rejuvenating existing resources; Re-use/Rejuvenation of existing content; Finally doing something for FE

Poll 1: What will be the hot topics for 2008 in the educational content domain?
This poll was open from mid December 2007 - 31 December 2007

Results

 * [[Image:Poll1_piechart.jpg|right|thumb|300px|pie chart of poll 1 results]]
 * increasing use of web 2.0, mash-ups, social networking etc 48% (16 votes)
 * learning design (in its widest sense) 21% (7 votes)
 * the development and use of open content (e.g. OpenLearn) 12% (4 votes)
 * standards such as IMS Common Cartridge;OAI-ORE 9% (3 votes)
 * virtual worlds and games 6% (2 votes)
 * other 3% (1 comment - increasing uptake of all e-learning technologies across the board)